We reserve the rights to change rules with notice.
In each three rounds, high card wins the opponent’s face value points on cards.
Cards are worth face value but may decrease and or increase depending on cards played in certain rounds. (1-10= 1-10pts, Jack=15pts, Queen=20pts, King=25pts, Ace=50pts, Little Joker=75pts, Big Joker=100pts, X in first round= times 1pts, X in second round= times 2pts, X in third round= times 3pts.)
Highest score at the end of the game wins the game.
The loser gets to keep certain instant cash and prizes based on game show rules and proper identification. Winner gets to keep all winnings at the end of the game but must beat the general to return to play again.
The first contestant to reach a fifty point lead is offered the first HOT AND COLD front chest. (Contains a fifty/fifty chance at winning an instant prize by giving up points to balance the war again. This is kept no matter the outcome. )
The second HOT AND COLD front is offered to the contestant with a hundred point lead. (Same fifty/fifty offer)
Friendly trash talking helps to provide entertainment and excitement for viewers and your enjoyment. Please engage in only clean upscale fun poking at opponents.
An X has different meanings in each round. The first round the X cancels out the points on the table, no one gets points. The second round the X times the holder’s win by 2 (example: you play an X your opponent plays an Ace you win 50x2=100points. The third round the holder’s win is times 3.)
If both players turn up identical cards (example: 3red -3black) the contestants must battle in an INetWars play off. Each contestant places three cards faced down in front of themselves. The host will let them know when to turn over the last card they laid down to see who wins. If another pair is presented another INetWars must be played until one contestant is victorious with a higher card.
Every INetwar$ battle must follow a war chest selection by the winner at the end of the war/s. (The war chest contain something good, bad and ugly. War is never fair and you must select your battles outcome with these spoils of war. It can be instant cash or prize, something bad like give up points or worse something ugly like let your opponent raid your instant winnings.)
If a war happens on the last card the contestants must reshuffle their decks and play onward until there is a high card winner of INetWar$.
For legal and tax reasons all contestant before playing on the show must provide identification and release forms.
Cheaters will lose all rights to prizes and will be prohibited from all game shows linked to INetWars and it’s producers.
We require no harmful physical contact between opponents, crew and all linked to INetWars at any given time. Hold yourself and others with the utmost respect.
Please allow up to 60days after your episode airs to receive winnings. Some prizes take longer to distribute based on taxes and laws. If your winnings exceed state winning laws we are required to legally follow guidelines to ensure your winnings are legal.